d) Prosaic they just don’t believe ‘Arcane’ magic is real. c) Claustrophobic ‘Dark’ rituals are not their thing. b) Gothic ‘Light’ magic is not cool enough for them. The rewards are great but not my favorite out of the others - the Hermit crab improves teachers and the plane telescope increases lengths of study, which can help if you like to do the dungeons or go for archemages. Pay special attention to the following character flaws as well: a) Allergic to pollen don’t put them in a class with ‘Nature’ magic. For now it needs a base, and an upper lateral access. For Evil Army arrival it is float from 0 to 1 at max. Indeed, the placement of the belvedere is not very intuitive. Need to check the box multiple times to make it activate. The rewards are more niche, though - focusing on Heroism and Beast Magic. Well, the debug panel is mostly in french & a little bit of english like the game code. The armed chest helps with Enchantment which is good for dungeons, but the spider is best here.Ī difficult challenge with good rewards. The easiest challenge, and has two great reward cards - the astral clock which helps with student's needs, and the harp, which prevents aberrations.Įasier challenge with an excellent reward - the Criticality prism which gives knowledge bonuses to students, and the Cornucopia is decent as well.Ī mid-level challenge that has one of my favorite rewards - the shadow-weaving spider that generates the resource you need most. In Spellcaster University, you take on the role of the director of a magic university in a colourful world of heroic fantasy. Based on difficulty I suggest to go in this order, in terms of difficulty and rewards:
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